Joined: 17 Sep 2018 16:24. Re: Problem with rendering. #2 by boxolop » 28 Nov 2021 16:23. So, I try some things and its better (but not best) What I did is this: In launch settings I put this: -64bit -unlimitedlog -mm_pool_size 4000 -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000. In config I change: 00:00:00.000 : [sys] Command line: E:\Games\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe -rdevice dx11-nointro -unlimitedlog -mm_max_resource_size 90 -mm_max_tmp_buffers_size 1000 -mm_pool_size 7168 Running the game with or without CPU OC, I get the same results. GPU is running default clocks.
24 Dec 2017 20:43 Hi, It can be useful Euro Truck Simulator 2 Performance Optimization Guide In-Game Options: Fullscreen mode => Run your game in fullscreen or windowed. No impact on performance. Brightness => Really? Resolution => The bigger the number, the better the image quality is and vice-versa. Refresh Rate => No impact on performance.
Re: Trying to undestand why ETS2 always has fps drops. #2 by Digital X » 21 Mar 2022 13:07. There is one thing that might help. Go to your Launch Options on Steam, copy & paste the following: -nointro -unlimitedlog -mm_pool_size 16384 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000. I noticed your log notes 1080p resolution, so 2 GB of vram usage isn't "bad" since with mine running @1440p with 300% scaling on my 970 is only utilizing 2.7 GB out of my 4 (3.5 GB for lolz) of available vram. #2. ~ {DCMT}~ Ryu Apr 4, 2017 @ 4:36am. It's not actually a problem. The game engine, when first created, didn't bother accounting for Hello, I have PC With i7-6700k, 16GB DDR4 3000MHz, GTX 1070Ti and SSD 500GB ADATA Gammix S11 Pro that has 3500MB/s read and 3000MB/s write speeds and i'm getting micro stuttering (about 1 sec or less hiccups/freezes). This is much more noticeable if i run in DX9 mode than DX11. I've read on some forums that changing the values o -mm_pool_size If you don't pick any options and just hit play euro truck simulator 2 it uses direct x by default but binds to whatever you launched with last. The first option uses the last method you picked. Open GL is for ancient hardware, for compatibility purposes and likely won't work as well as direct X.
The calculation is fairly simple: mm_max_tmp_buffers_size / mm_max_resource_size = no. of temporary loading buffers The game default is 5, made up of buffer size 112 and resource size 22.
Jesan: in Steam in set launch options of your game (s) you add. Code: Select all. -mm_max_resource_size 80 -mm_max_tmp_buffers_size 240. not sure what is the disadvantage on this but I noticed some stuttering so I decreased to. Code: Select all. -mm_max_resource_size 60 -mm_max_tmp_buffers_size 180. but the most important if you use lot of mIvlt.
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  • euro truck simulator 2 mm_pool_size